AI Insights · Timothy · April 2021
Q1 2021 Performance of Puzzle/Riddle Games on Android in Australia
An overview of the top 5 puzzle and riddle games for Android in Australia during Q1 2021, revealing trends in downloads and weekly active users. Detailed insights are available from Sensor Tower.
The first quarter of 2021 has been an intriguing period for puzzle and riddle game enthusiasts in Australia. Sensor Tower's data provides us with a glimpse into the performance of the top five games in this category on the Android platform.
Brain Test: Tricky Puzzles by Unico Studio showed a slight decline in downloads from 4K in the last week of December 2020 to 3K in the final week of March 2021. The game’s revenue peaked at $255 in the first week of January and saw a gradual decrease to $106 by the end of March. Weekly active users reflected a similar pattern, with a drop from 34K to 30K over the quarter.
Braindom: Brain Games Test, developed by Matchingham Games, witnessed a fluctuating download count, starting at 1K in late December and soaring to 3K by March’s end. Revenue surged in the week of February 22nd, reaching $175, and stabilized around $129 towards the close of the quarter. The weekly active users increased significantly from 2K to 5K, indicating a growing interest in the game.
Unico Studio's Brain Test 2: Tricky Stories experienced a decrease in downloads from 1K to under 1K, with a minor spike to 1K in the final week. Revenue fluctuated, with a high of $129 in early January and a low of $69 at the quarter's end. The game maintained its weekly active users around the 3K to 4K range.
The game Who is? Brain Teaser & Riddles, also from Unico Studio, began the quarter with a strong 9K downloads but saw a decline to 2K by March. Despite a decrease in revenue from $65 to $17, the weekly active users slightly rebounded from 4K to 4K in the last week.
Lastly, Brain Out: Can you pass it? by Focus apps kicked off the year with 6K downloads and witnessed a dip to 2K by the quarter's end. The game's revenue saw a high of $63 in mid-January and ended with $23 in the last week. Weekly active users decreased from 17K at the beginning of the quarter to 9K by March 29th.
These games have shown varying trends in downloads, revenue, and active users, providing a diverse landscape for puzzle and riddle gaming on Android in Australia. For more detailed insights into the performance of these apps, Sensor Tower offers comprehensive data and analytics.